do that thing that Welch did too, and then milk our wallets for all they're worth with oodles of level packs. You could make something that is truly the first of its kind. I know what you're working on here is intended to be simple and a nostalgia piece, but I just felt compelled to suggest bringing the genre in a new direction as well. Again, super creative and a nice example of good production values combined with some new game mechanics that simply haven't been attempted before. It's a Pinball game with some RPG mixed in. It is such an improvment over the original DX-Ball, yet retains its atmosphere perfectly.Every aspect of the game was improved, starting with the amazing visual difference: the 'Amigaball' in the menu was upgraded to a fully rendered, bump mapped thing, the logos were replaced with visual effects, backgrounds were added and some of the tiles got animated. But then I suggest also looking at WizOrb (super creative and also on discount right now!), Shatter (beautiful game), Ionball 2, EM: Shader Attack, and Simple Ball: Extended Edition. Although I do wish he'd "stoop" to putting his game on Steam.Īnyway, look at Welch's game for more inspiration if you like. You can see this has been done extensively. I mean, when it comes to Arkanoid clones, take a look at Super DX-Ball by BlitWise: Welch, the original author of DX-Ball, this game brings together the amazing world of. Are those public domain? Just curious.Īnyway, while playing this, some ideas came to me about new features, or new games and then I gave up on that line of thought because what it comes down to is this: This is a good learning project, but I hope you push this in a new direction. Super DX-Ball delivers a vibrant and colorful brick-breaking game that the whole family can enjoy. It really does bring me back to the Megaball days, and the icons are even the same.
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